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Wheatley CE Primary School and Acorns Nursery
Together we Thrive

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Wheatley CE Primary School and Acorns Nursery
Together we Thrive

Programming

Programming

Children will be able to:

  • create software to allow computers to solve problems
  • comprehend, design, create, and evaluate algorithms

 

Year 1/2

Moving a robot

Writing short algorithms and

programs for floor robots, and predicting program outcomes

Robot algorithms

Creating and debugging programs, and using logical reasoning to make predictions.

Programming animations

Designing and programming the movement of a character on screen to tell stories

Programming quizzes

Designing algorithms and programs that use events to trigger sequences of code to make an interactive quiz.

Year 3/4

Sequencing sounds

Creating sequences in a block-based programming language to make music.

Repetition in shapes

Using a text-based programming language to explore count-controlled

loops when drawing shapes.

Events and actions in programs

Writing algorithms and programs that use a range of events to trigger sequences

of actions.

Repetition in games

Using a block-based programming language to explore count-controlled and infinite loops when creating a game.

Year 5/6

Selection in physical computing

Exploring conditions and selection using a programmable microcontroller.

Variables in games

Exploring variables when designing and coding a game.

Selection in quizzes

Exploring selection in programming to design and code an interactive quiz.

Sensing

Designing and coding a project that captures inputs from a physical device.

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